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Na początku, kiedy zobaczyłem, że ktoś chce jakiejś opłaty za pomoc w tworzeniu stron ryknąłem śmiechem - potem przyszły problemy... i zaryzykowałem. Druga rzecz to: nie chciałem "kopiować". Ale prawda jest taka: są lepsi, bardziej doświadczeni i... czasem trzeba poprosić o pomoc, a jak poświęca się na to trzecią cześć życia, to nic dziwnego, że nie chce się swoich "sekretów" zdradzać za darmo. Skorzystałem z "algorytmy.pl" i naprawdę jestem z tego w 100% zadowolony, polecam - dla zawodowców (co się uczą) i amatorów (można skorzystać z gotowego rozwiązania).
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Aby zainicjować obiekt, należy użyć słowa kluczowego new
aby przypisać instancję obiektu do zmiennej.
Pełna informacja na ten temat znajduje się w rozdziale Klasy i Obiekty.
User Contributed NotesTrevor Blackbird > yurab.com
27-Nov-2005 06:33
You can create a new object using the built-in stdClass or by using type-casting:
<?php
$object1 = new stdClass();
$object2 = (object) NULL;
$monkey_array = array('title'=>'Spider Monkey', 'src'=>'monkey.jpg');
$monkey_object = (object) $monkey_array;
print $monkey_object->title . ' ' . $monkey_object->src;
function customHTML($some_object) {
}
print '<p>Writing some output ' . customHTML( (object) array('rows'=>3, 'cols'=>4) );
?>
james dot jones at firstinvestors dot com
10-Mar-2005 06:32
iblun:
Highly recommended that you NOT try to write your own sort function. Try something like this instead:
<?php
function sort_by_field($obj_array, $field)
{
return usort($obj_array,
create_function('$o1,$o2',
"return (\$o1->$field < \$o2->$field) ? -1 : 1"));
}
?>
(Warning: untested code...)
iblun at gmx dot net
09-Mar-2005 02:08
To sort an array, that contains an object, after one fieldname inside the object, im using this function:
function objectSort($objectarray, $field)
{
for ($a=0;$a < (count($objectarray)); $a++)
{
for ($b=0;$b < (count($objectarray)); $b++)
{
if ($objectarray[$a]->$field < $objectarray[$b]->$field)
{
$temp = $objectarray[$a];
$objectarray[$a] = $objectarray[$b];
$objectarray[$b] = $temp;
}
}
}
return $objectarray;
}
mortoray at ecircle-ag dot com
16-Feb-2005 11:07
If you use new to create items in an array, you may not get the results you want since the parameters to array will be copies of the original and not references.
By Example:
class Store {
var $item = 3;
}
$a = array( new Store() );
$b = $a;
$a[0]->item = 2;
print( "|" . $b[0]->item . "| <br>" ); //shows 3
$a = array();
$a[] =& new Store();
$b = $a;
$a[0]->item = 2;
print( "|" . $b[0]->item . "| <br>" ); //shows 2
This is extremely important if you intend on passing arrays of classes to functions and expect them to always use the same object instance!
Note: The following syntax is desired (or maybe even the default notation should translate as this):
$a = array( &new Store() );
sirbinam at nospam dot please dot hotmail dot com
16-Nov-2004 03:46
<?php
class hack{}
$hack =& new hack;
class profiler{
function profiler(){
$this->startime = microtime();
}
function dump(){
global $hack;
$this->endtime = microtime();
$duration = $this->endtime - $this->starttime; $stdout->write($duration);
}
}
class stdout{
function write($msg){
echo $msg;
}
}
$stdout =& new stdout();
$hack =& $stdout;
$profiler->dump();
?>
/*
*
* In short this little hack allows us to call $stdout->write() from
* $profiler->dump
*
* The problem is that $stdout doesn't exist yet and when the compiler
* parses this class, it sends a fatal error and dies because you can't
* refer to a method of an object that doesn't exist yet, even though
* this method doesn't get called until the end of execution, when the
* method does exist.
* This is the same as not being able to use a function before it is
* at least declared in say a header file. This is seen in C, Perl,
* and pretty much every language known to man. (TTBOMK?)
*
* So what does this hack do?
* The first thing that happens in the global scope is an empty class
* definition, it then creates a object called $hack from this class.
* All this does is allocate memory for an object, and places a pointer
* at the begining of that memory segment.
* When the compiler parses this class, it doesn't care that the $hack
* object is empty, as long as it has somewhere to assign a function
* pointer. Later in global scope the $stdout object is created.
* After $stdout is created, we do $hack =& $stdout. The =&
* (assign by reference) moves the pointer for $hack to the begining of
* the memory segment for $stdout. So when we call $hack->write(), it
* points to the exact same object->method() as $stdout->write(). So
* this is actually very reliable, just don't tell a purist!
*/
jbinam at nospam dot please dot hotmail dot com
16-Nov-2004 03:46
<?php
class hack{}
$hack =& new hack;
class profiler{
function profiler(){
$this->startime = microtime();
}
function dump(){
global $hack;
$this->endtime = microtime();
$duration = $this->endtime - $this->starttime; $stdout->write($duration);
}
}
class stdout{
function write($msg){
echo $msg;
}
}
$stdout =& new stdout();
$hack =& $stdout;
$profiler->dump();
?>
/*
*
* In short this little hack allows us to call $stdout->write() from
* $profiler->dump
*
* The problem is that $stdout doesn't exist yet and when the compiler
* parses this class, it sends a fatal error and dies because you can't
* refer to a method of an object that doesn't exist yet, even though
* this method doesn't get called until the end of execution, when the
* method does exist.
* This is the same as not being able to use a function before it is
* at least declared in say a header file. This is seen in C, Perl,
* and pretty much every language known to man. (TTBOMK?)
*
* So what does this hack do?
* The first thing that happens in the global scope is an empty class
* definition, it then creates a object called $hack from this class.
* All this does is allocate memory for an object, and places a pointer
* at the begining of that memory segment.
* When the compiler parses this class, it doesn't care that the $hack
* object is empty, as long as it has somewhere to assign a function
* pointer. Later in global scope the $stdout object is created.
* After $stdout is created, we do $hack =& $stdout. The =&
* (assign by reference) moves the pointer for $hack to the begining of
* the memory segment for $stdout. So when we call $hack->write(), it
* points to the exact same object->method() as $stdout->write(). So
* this is actually very reliable, just don't tell a purist!
*/
nconantj
18-Jul-2004 09:43
php at electricsurfer.com,
More than a year later and here's some clarification of what's happening in your code, via comments in an otherwise verbatim copy.
<?
class c
{
var $a = array('a'=>'aa','b'=>'ab');
var $b = 'c';
function show()
{
echo $this->a['a']; echo $this->a['b']; $a = 'a';
$b = 'b';
echo $this->$a[$a]; echo $this->$a[$b]; $this_a =& $this->$a; echo $this_a[$a]; echo $this_a[$b];
$a_arr = array('a'=>'b');
echo $this->$a_arr[$a]; }
}
$c = new c();
$c->show();
?>
info at keltoi-web dot com
25-Aug-2003 11:26
PHP supports recursive type definitions as far as I've tried. The class below (a _very_ simple tree) is an example:
class Tree {
var $_value = null;
var $_children = array();
function Tree ($value) {
$this->_value = $value;
}
function addChild ($value) {
$aux_node = new Tree ($value);
$this->_children [] = $aux_node;
return $aux_node;
}
}
As you can see, in addChild we reference Tree again...
However, you must be careful about references. See the chapter "References explained" for more details.
Hope this helps.
php at electricsurfer dot com
22-May-2003 06:25
Here's an example on operator precedence between -> and []
& what happens with $object->$member[$array_element]
<?
class c
{
var $a = array('a'=>'aa','b'=>'ab');
var $b = 'c';
function show()
{
echo $this->a['a']; echo $this->a['b']; $a = 'a';
$b = 'b';
echo $this->$a[$a]; echo $this->$a[$b]; $this_a =& $this->$a; echo $this_a[$a]; echo $this_a[$b];
$a_arr = array('a'=>'b');
echo $this->$a_arr[$a]; }
}
$c = new c();
$c->show();
?>
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